Made the installer create the autorun folder.In this tutrial I'll show you how to hack Social Empires with CheatEngine( Wich will be in the description becouse some are to lazy to search it on google. : Fix form_showModal from not returning a result. : Fix a deadlock when clicking stop in the pointerscanner. : Handle the "Invalid Instruction" exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier Post release fixes (max 7 days after initial release): Changed the add/change address window to be more compact and make dealing with offsets easier.Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange.The server just needs to be running, and a 1GBPs network connection or faster is recommended Added remote scanning with ce for different systems.Added debug register states to the threadview and made the threadview window capable of changing registers.Custom types now support handling as a floating point value.If you boot up with dbvm you do not need to sign the driver in 64-bit to load it.Added a groupscan type which you can use to scan for different things in the same block.Added a new trainer type which generates trainer that are a lot smaller in size (tiny).Added a new step to the tutorial (step9) showing how to deal with shared code. The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well.Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically.Recalculate addresses with only one selection now only updates the siblings and children.Plugins settings between the 32 and 64-bit executable are now seperated.d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse.Added direct 3d hook functions (can be used to show trainers and menu's inside games).Ctrl+enter in the luaengine form now automatically executes the command.Deleting a plugin now calls FreeLibrary on it.Added a profiler so you can find function entry points and see how often they are called (Ultimap.Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed.Fixed the assembler not dealing well with names with a - in it.Fixed several lua function, including createhotkey.Fixed the stackview when single stepping through the code.Fixed displaying the registers in 64-bit when using "find what xxx this address".Fixed several plugin-system related bugs.Fixed several disassembler and assembler instructions.Fixed the rescan of the structure spider not working at all.Fixed notification when closing and you had some changes.Fixed dbvm from not working on several systems (freeze). Fixed global debug from crashing in 64-bit (with dbvm).Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F.Fixed the auto assembler highlighter from hiding some text while typing.Custom types can now do an unknown initial value scan.Fixed the first plugin from not getting activated at restart.
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